TwilightStar: Heart of Eir Wiki
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This page lists the Locations in TwilightStar: Heart of Eir.

Eathral[ | ]

Hidden amongst the thousandth thousandth galaxy, Eathral is a small and inconspicuous planet gifted with the ability to retain life by Clavarai; an omnipotent being who thrives upon its abundance. Eathral serves as Clavarai’s key source of power in the universe, and is a testament to the legacy of the deities imbued with the ability to create and wield pure Stryah.

Homaran Village - View from docks

Homaran[ | ]

Eir’s village, the place she sets off on her Journey from. Her father raised her here to protect the sealed door no one has ever gained entry to.

Windmond[ | ]

Eir ventures to Windmond in search of answers as to why her father was murdered. There she finds an old ally of her father, who gives her insight, training in combat and a mission to return to the village to seek answers in the sealed dungeon.

Dawnhold[ | ]

A town with a long trading road linking it to Specula. The landlords take advantage of their tenants; abject poverty is rife despite an abundance of wealth throughout the higher reaches of the town.

Artenia[ | ]

A village currently following the rule of a person supposedly gifted with the ability to use pure magic.

Hollowmead[ | ]

A village that brides itself on its bohemian way of life; living in harmony with the land and the Stryan crystals that litter their home.

Specula[ | ]

Also known as the "City of Mirrors," because of how the Strya crystals the city uses to thrive glimmer against the lake the city is built around.

Fablewood[ | ]

A village sustaining a long-held grudge against its neighbouring settlement, Anand.

Kree[ | ]

A village sustaining a long-held grudge against its neighbouring settlement, Fablewood.

The Iron Mountain[ | ]

A tribal village based in the north-west mountain ranges of Eathral.

Azura[ | ]

A city almost entirely isolated from the rest of the world. They act as the location of the final battle between Eir and the Anoch.

Ghaleon Bay[ | ]

A small, remote fishing village tucked away in the North-Easternmost point of the continent. The final half of the map is hidden here.

The Floating Islands of Portaga[ | ]

The home of the Quaesar. Their elective seclusion protects them from those who would abuse their connection to the Clavarai.

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